Apr 08, 2007, 04:13 PM // 16:13
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#1
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Academy Page
Join Date: Jun 2006
Guild: Primal Assassins
Profession: Mo/Me
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What skill changed the way you played GW?
Ok, what skill (elite or not) changed the way you played Guild Wars (e.g changed the way you farmed, changed your views on a particular proff)?
Mine was SoJ.I gave up on my 55 goin dual UW cause I was always poor, then I got a run to Granite and thought "I might as well go and cap SoJ while im here.". Now my 55 is my richest char on both my accounts. How about you?
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Apr 08, 2007, 07:49 PM // 19:49
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#2
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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[skill]splinter weapon[/skill]
simpely becuz....
i love that skill
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Apr 09, 2007, 02:41 AM // 02:41
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#3
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Academy Page
Join Date: Feb 2007
Location: Marshlands of 'The Wilds'
Guild: Chese Eaters of America
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Gladiators Defence - Warrior
I've taken my warrior (along with my mo and rt) through all three campaigns. When i first started farming i found out about troll farming, and i thought this gladiators defence was the best skill ever created! (though at the time i thought troll flee-ing happened with any skill-set) I've found a use for Glads in nearly every build for PVE, PVP so yes, thats proberbly the skill thats changed the way i play the most.
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Apr 09, 2007, 05:24 AM // 05:24
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#4
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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MENDING on my warrior
jk really id have to say Dragon Slash cause i use it so often in my farming builds
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Apr 09, 2007, 06:40 PM // 18:40
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#5
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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Res sig changed the way I played the game. Now, when people die, they can miraculously come back to life. WHOA
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Apr 19, 2007, 03:00 AM // 03:00
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#6
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Academy Page
Join Date: Jan 2007
Location: furthest country you can think of down south
Guild: None
Profession: A/
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critical defence for the assassin
SURVIVAL FIRST XD
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Apr 19, 2007, 03:07 AM // 03:07
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#7
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Almost all of the ritualist skills.
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May 06, 2007, 12:52 AM // 00:52
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#8
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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As a warrior I'd say dragon slash its my fav warrior elite by far
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May 06, 2007, 04:05 AM // 04:05
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#9
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by Spartan Link
critical defence for the assassin
SURVIVAL FIRST XD
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ditto. the buffs to that and critical strike made my day.
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May 07, 2007, 09:40 AM // 09:40
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#10
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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I think it would be Eviscerate, after I capped that and used it I realized the true power of the Spike, and deep wound
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May 07, 2007, 11:50 AM // 11:50
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#11
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Frost Gate Guardian
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I would say Offering of Blood when it only sacrificed 10% Health. Made me really appreciate energy management on my Monk when I was new to Monking.
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May 07, 2007, 06:36 PM // 18:36
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#12
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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I guess for each character it would be different. For ranger, it is certainly Burning Arrow. Monk...that's a toss up, since I love Blessed Light, but also really dig ZB.
Warrior elites of choice are [skill=card]"You're All Alone!"[/skill][skill=card]Crippling Slash[/skill][skill=card]Hundred Blades[/skill] and non elites only one comes to mind, and that's [skill=card]Sun and Moon Slash[/skill]
Elementalists...lol, the whole fire line being boosted changed me. Also, the conjure skill boosts made my W/E sword bar take a turn for the better. I got a Shocking Platinum Blade with all your names on it .
Necromancer, sad it's taken some major hits recently that make it not as functional,but [skill=card]Spoil Victor[/skill] brought a pause to my warrior on a couple occassions, so you must definitely change how you play for that one.
Dervish...[skill=card]Mystic Regeneration[/skill] and [skill=card]Rending Aura[/skill], the later made the previous less scary, and took the wind out of the sails of many HH and mending guys. Scared the holy hell out of a Shadow Form sin when he died by hitting me once
Paragon...[skill=card]Aggressive Refrain[/skill] and [skill=card]"Go For The Eyes!"[/skill] and lets not forget [skill=card]Anthem of Envy[/skill], that physical aggression at its pinnacle.
As for Ritualist, I'd go with [skill=card]Spirit's Strength[/skill] for giving me the chance to do more than raise spirits and throw lightning.
As for the assassin, its skills have changed everyones way of playing, if not teleporting monks, then shadow snaring axe warriors, to farming elementalists that drop bombs like Hiroshima. The sin has surely made the game more "interesting". To point out one would not do justice to the whole, for its parts don't equal the effective sum of it as a whole.
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May 14, 2007, 02:24 AM // 02:24
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#13
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Frost Gate Guardian
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LoD, and Enraged Lunge
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May 27, 2007, 11:00 PM // 23:00
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#14
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Furnace Stoker
Join Date: Jul 2006
Profession: N/A
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[skill]shield of absorption[/skill] and [skill]Shielding Hands[/skill] with [skill]mystic regeneration[/skill]
Changed the way I will farm with my monk forever ~
0 damage + XX health regen ftw
For PvP [skill]Light of Deliverance[/skill]
Last edited by Zamochit; May 27, 2007 at 11:04 PM // 23:04..
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May 28, 2007, 01:14 AM // 01:14
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#15
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Monk:Blessed Light hands down (gives prot bars a way to heal big and counter degen)
ZB a far second
Ele: Blinding Surge
Necro: Flesh Golem
Warrior: Triple Chop
Crippling Slash (after bleeding buff so you don't need Sever to Gash)
Ranger: Heal as one (beast mastery/hammer thumper rangers finally had a heal)
Burning Arrow a close second
Mesmer: Psychic Distraction
Expel Hexes (before Divert Hexes hit)
Noncre haven't been really "changed" so I won't touch those.
Last edited by LifeInfusion; May 28, 2007 at 01:22 AM // 01:22..
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May 30, 2007, 01:10 AM // 01:10
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#16
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Ascalonian Squire
Join Date: May 2007
Location: At World's End...
Profession: N/Mo
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Spiteful Spirit or Flesh Golem, Fleshy makes it easier to farm with a MM.
Spiteful Spirit for my 55 Necro.
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May 30, 2007, 01:15 AM // 01:15
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#17
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Ascalonian Squire
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Frenzy. It was so long before I realized it's not a joke skill...
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May 30, 2007, 02:14 AM // 02:14
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#18
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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[skill]Gift of Health[/skill]
that is the single most influential skill i have found in GW. Id rather not go into other skills, but BLight is definitely high up there... after taking 2 hours to cap at 60dp... silly naga, blight is for monks...
Last edited by Trylo; May 30, 2007 at 02:17 AM // 02:17..
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May 30, 2007, 07:41 AM // 07:41
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#19
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Ascalonian Squire
Join Date: Jul 2005
Guild: Thrash N Burn [TNB]
Profession: E/Me
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Quote:
Originally Posted by Harvey Birdman
Frenzy. It was so long before I realized it's not a joke skill...
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Me too, also I love Quivering Blade, not sure why but I take it everywhere with me .
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Jun 01, 2007, 05:22 AM // 05:22
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#20
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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Hm. There have been a few skills that have changed my perspective during my Ritualist days. I'll go for the general timeline:
[skill]Ritual Lord[/skill] - Yeah. Everyone wanted the defensive Ritualist, and when the energy hikes came, the skill became lost in the wayside...
[skill]Offering of Spirit[/skill] - ...in which Ritualists got some fantastic e-management!
[skill]Spirit Light Weapon[/skill] - 'cause it works, and works fairly well.
[skill]Bloodsong[/skill] - I still am pissy that they moved it to Channeling. Why not move Pain!?
[skill]Vengeful was Khanhei[/skill] - Opened up new farming doors.
[skill]Splinter Weapon[/skill] - Opened up more farming doors.
Most of my list only made it because when they got CHANGED, I had to rework most of my builds.
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